Sigil

Sigil’s no place for the ignorant, especially if they’re arrogant. Sure, cagers are arrogant past measure, but they’re wise to the way of things. For anyone visiting from out of town, but especially for the Clueless, guides are recommended – and their prices are reasonable, considering what they know and the risks they run. Prices are much higher if a cutter wants a guide in the Hive, which’ll cost him dear. Not having a guide in the Hive may cost him his life, though, so even the 30 or 40 gold coins he’ll pay for a blood willing to guide him through the Hive is cheap. Sigil ain’t like other places. It’s connected to every place, and it’s its peace is enforced by terror. A cutter – even a prime – who learns the city’s customs can get by. A Berk who ignores them gets put in the dead-book.

Sigil’s a city overwhelmed, barnacled, and encrusted with buildings. The traditional blades and spiked fences of Sigil define its architecture for planars every- where on the Great Ring. Iron and stone are more common building materials than imported wood; after all, iron and stone can be created by magic. Blackstone from Gehenna, limestone from Mount Celestia, and marble from Arborea can bee seen as some of the unique materials that has built of this city.

Arriving in the city of Sigil, the first thing an adventurer might notice is that this plane is like no other. The streets curve ‘up’ on either side and if you look straight up, you can see the city far above you, so long as there isn’t too much smog in the way or it isn’t raining. Because Sigil resides on the inside of a hollow ring.

In the better portions of town, public fountains bubble and burble, their charmed stone and molded iron spouts working day and night. The water is always pure, though sometimes very metallic tasting; 

Street are lined with cobblestones in the richer districts and mud in the poorer. In both rich and poor districts, houses surround open interior courtyards hidden from the streets and accessible only through razor vine where a single plant can can have 2 – 20 separate vines and grow up to 2 feet a day. Its touch will cut and has been the end of many Berk.

Time is marked in peak and anti peak, how else would you mark the time in a place like Sigil? 


Lady of Pain


The Lady, Her Serenity, the most high-up of all of Sigil’s bloods, is a mystery wrapped in an enigma. She never speaks, yet her will is plain to the Dabus without a sound. What is the meaning of Our Lady’s dread silence? No one knows. Her servitors, the Dabus, don’t utter a sound either, but their images speak for them. When she has been seen her face has been obscured by a ring of blades. Careful berk, look to long and you will bleed! Or if you try to worship her she will send you to one of her mazes. Good luck with finding your way out, but know you will not die of starvation as food appears to you so that you can live out your days looking for the portal out. She is the lady of pain!

Under the Lady’s watchful and serene gaze, Sigil stays out of the politics and bloodshed of the conflicts raging throughout the planes, especially the lower ones where the Blood War never stops.

The Lady of Pain has been the ruler of Sigil as long as living and written memory tells us. Tales of only a few events of her long life have survived the passing of years, and those events are all tied to the city that cages her. The full details of the secret history and intrigues of the Lady are best left unexplored; her compassion for her chroniclers has never been very profound. Her destruction of her enemies has always been swift and merciless.

Ah beautiful passionate body

      That never has ached with a heart!

On thy mouth though the kisses are bloody,

      Though they sting till it shudder and smart,

More kind than the love we adore is,

      They hurt not the heart or the brain,

O bitter and tender Dolores,

      Our Lady of Pain. “